Fantastical Magiks (2.2 Compatible!)

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Authors: Ginジン, Tavmminqat

Last revision: 25 Mar, 2019 at 11:40 UTC (15)

File size: 74 MB

On Steam Workshop

Description:

I was sitting down, playing some of my (currently) favorite game, when I wondered,

Why isn’t there magic in Stellaris?

I mean sure, you can become psionic, but that’s not really magic, at least not the in typical fantasy way.

So, I’m making this mod. It adds magic. "What kind of magic?", you may ask? Many kinds, my friend.

Many kinds.

Wanna have elemental-type magiks? Go ahead! Want your very own secret-wizard society living in your empire? No problem champ.

With this mod, I plan on adding lots of things, so stay tuned to see what I have in store for this mod, and I might just improve your Stellaris experience, at least a little bit.

Current Features:

  • Elements!
    Have your race be naturally inclined towards the "Elemental-Magic", such as Fire, Water, Earth, Life, and Air!
  • Hard-Magic!
    Want you people to use wands and hats instead of specific element-based magiks? Have your people use "Hard-Magic", where just like the familiar, the unfamiliar has rules, which must be followed.
  • Soft Magic!
    Sick of magic having to follow rules? Give your people the ability to use "Soft-Magic", where your thoughts become real, with some practice and luck, that is…
  • Magocracy!
    Does your society value magical ability above all else, due to it’s difficulty to master? Try out "Magocracy", where the most powerful users rule, giving you more powerful leaders at a cost.
  • Racial Bias!
    Is your species mostly non-magical? Maybe most of your people don’t even believe in magic in the first place! Or maybe you’ve got some people who are just better than everyone else without magical aid. If you are in any of the situations listed above, then "Racial Bias" is the way to go!
  • Reunited Siblings!
    Long ago, two speices roamed this planet. Fearing that their more-powerful (but also more easily-extractable) souls would be harvested by the other species, the now primary speices locked them away underground, where they thought they would never be seen again. Hundreds of years later, the second species reemerge, equally spiteful and forgiving of their biological siblings. Most of all however, they look to the bright new future ahead of them, which, for better or worse, will now be a road they take together.
  • Necromancy!
    Sure, raising the dead into horrible monsters is usually frowned apon, but what if it wasn’t? This society seems to have no problem with the undead, and most people look forward to what purpose they might serve when they eventually join the horde.
  • Magical and Sour Worlds!
    Planets infused with magic straight down the their core, these worlds enchance the natural abilities of those on their surface, all while displaying rainbows, waterfalls, and beautiful and bizzare creatures daily. Meanwhile, worlds drained of their mana lie in wait, dirt long turned bitter and oceans gone stale. Might these worlds one day see their life retured to them?
  • Golems!
    Play as magic-infused robots, seeking out the reason for their creation and spreading out across the cosmos!
  • Demons!
    Play as a variety of extra-dimesional beings, whether from the depths of hell or the void itself.
  • Dragons!
    You ever wanted your stellaris race to be able to tame dragons? Well now you can! Take advantage of these magical beasts, using them for your own profit. And if you can’t tame dragons, then be wary of those who can! Conqured planets from dragon tamers may still have dragons on them, but don’t expect them to play nice! Dragons don’t typically like change!

One last thing, massive thanks to EmberFox Art for the amazing portraits! I hope you all like them as much as I do!

This is the end of the description you can leave now