K Stellaris mp expanded
Limited Overhaul of the game made to be compatible with most mods.
Autosurvey (in order to lessen starting micro)
Megaengineering (so that all players are not subject to complete randomness when entering mid-game)
expanded to 12 slots *** <- currently removed to fix issues
2 new station modules
Military Transport Section
Advanced Combat Transport Section
Halved fleet upgrade times
Reworked AI balance to make it smarter, faster and more effective.
9 max traits
Balanced Sector that also builds military vessels.
All vessels will gather at nearest rally point.
Sector pimarily focused on producing energy and minerals.
Part of produced resources is always dedicated to building vessels.
All vessels will gather at nearest rally point.
5-100 years
Scorched Earth Protocol
(at full scale bombing you can choose to render the planet into a burning hulk or nuke it)
Small Habitat [cruiser tech]
Extended Habitat [voidborn]
Extended Habitat II [voidborn]
Extended Habitat III [voidborn+master builders] (+spaceport)
Advanced Habitoid [voidborn+master builders] (+spaceport)
Tyson Sphere [battleship tech] (energy+mineral)
Astronomicon Array [ap_galactic_wonders] (naval capacity/sensor)
Habitat Upgrade Edict available with Master Builders Ascension Perk
Ringworlds: Buffed to what a Ringworld should be as the pinacle of your galactic ascension.
-energy
-research
-naval capacity
-happiness
-control habs
K.E.P Govermental facilities building (for non homeworld planets)
Extra Armies from Habitats
2 new defense armies
1 new powerful offensive army
Bio-engineerable Drones
Multiple crisis allowed
Planet Expansion (+1 tile) *common
Habitat Expansion (+1 tile) *common
Gene Recoding (4 levels, +1 trait per level) *very rare, unless u got the tradition
Military Transport Section *common (tier 1)
Advanced Combat Transport Section *uncommon (tier 2)