More Star Classes
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The Elusive O class star
The Massive Red Giant
The Enormous Red Supergiant
The Titanic Red Hypergiant
The Ancient White Dwarf
The Weak L Star
The Totally Not A Planet Y Star
The Explosive Wolf-Rayet Star
Several Rogue Planet Systems (disabled for now, will come back)
Two Special Systems (that i wont spoil, 1 of each per galaxy)
to the game. they will spawn in adittion to the other star types but rarely. this is purely cosmetic and should have minimal impact on gameplay.
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check the suggestions + todo list thread
http://steamcommunity.com/workshop/filedetails/discussion/822305739/152393186501922060/
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A Rogue planet is a planet that has no parent star. they orbit the galaxy directly with stars and can be thought of as orphan planets.
Rogue planets are generated after the galaxy and as such will not reduce the number of planets in the galaxy. you choose how many will be generated, from 0 to 50 in increments of 10. they WILL be generated in existing saves if you choose anything other than 0 🙂
DISABLED, COMING SOON
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planet classes are
pc_o_star for O star
pc_wd_star for white dwarf
pc_rg_star for red giant
pc_rsg_star for red supergiant
pc_rhg_star for red hyper giant
pc_l_star for L star
pc_y_star for Y star
pc_wr_star for Wolf-Rayet
pc_barycenter for a barycenter
pc_grn f04 !?#<REDACTED>&#&T*
pc_pr Fo_R &#%@<REDACTED>^#!:D!!
star classes use the same letter system like sc_o = O star
sc_rogue for rogue planet lighting and background. default star is a barycenter but is not needed normally. yes it is misspelled internally. fixed
there is a random list rl_more_stars that will pull from all modded stars. there is also one called rl_morestandard_stars which pulls from all stars except neutron stars/pulsars/black holes. Rogue planet lighting is not included in any of the lists for obvious reasons.
also, at the beginning of the game a global flag is set "using_kepler68_morestarclasses"
These are objects that look exactly like a gas planet, cold barren world, or a frozen world, but the game thinks they are stars. they are used in rogue planet systems to allow the construction of starbases. they will also allow the construction of megastructures… but im looking into a way to fix that and im really hoping noone figures it out before i do 😛
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free use for all!
credit is only required if you directly copy paste files out of the mod with 0 changes. (typing exactly what is in the file letter for letter also counts)
this is only a request. i will not hunt people for this PLUS pdx rules say no lisences allowed on mods.
this is only here because of other modders getting hate from random people for taking files from other peoples mods without the original modders knowing and i wont hate people for borrowing :).
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this mod should be compatible with everything as no vanilla files were harmed in the creation of this mod. however you may notice an imbalance of certain system types if using other mods that interact with system initializers.
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compatiblity with Stellar Energy
Patch made by Zinogre
http://steamcommunity.com/sharedfiles/filedetails/?id=850296798
with icen system scale
Patch by iCeFrEnZy
http://steamcommunity.com/sharedfiles/filedetails/?id=928827224
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only binary: http://steamcommunity.com/sharedfiles/filedetails/?id=846528369
only stars: http://steamcommunity.com/sharedfiles/filedetails/?id=881771596
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+possibly maybe fixed an issue with null systems
+Fixed an issue where morestandard stars would not generate O stars (NOT THE CAUSE OF NULL SYSTEMS)
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dyson sphere wont fit on big stars such as supergiants. this is purely asthetic and the structure works fine normally.
brown dwarves make the dyson sphere produce energy despite not making energy themselves. not really surre what to do about this.
Ringworlds will form around the barycenter in binary systems without removing the stars. this is a purely asthetic issue which i hope to fix but it leads to some hilarious sights in close systems. removed binary systems, now using vanilla
small stars like white dwarves vanish when you are zoomed in all the way and looking at a specific angle. this is a consequence of how stellaris renders stars but the issue is invisible unless you look for it. Seems to have disappeared as of 1.6
binary system planets consistently end up in a line despite the code asking for random positions. this seems to be an internal quirk with the system initializers, but im looking for a way to get around it. removed binary systems, now using vanilla.
rogue planet related data is misspelled in the code as rouge. this is not intentional but if i change it it will break existing saves. fixed
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Hypothetical stars by | Vμν ⟩
http://steamcommunity.com/sharedfiles/filedetails/?id=910751973&searchtext=
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By NaK1119
http://steamcommunity.com/sharedfiles/filedetails/?id=1336770801&searchtext=
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Older versions are maintained separately from the latest MSC, but i will try to keep each version as feature complete as possible!
2.1 – https://steamcommunity.com/sharedfiles/filedetails/?id=1884161867
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Zinogre for base work on red supergiants, most of the work on Hypergiants and making localization files far better than anything i could ever produce
SparkyFox for having a backup of the mod description when i lost it
mzilli for being the genius that figured out how to get the binary star names correct
Lord_Assaultーさま for a russian translation of the whole mod 🙂
Paradox modding discord (https://discord.gg/hJ5GGFb) for help with the random effect
Alguerath for fixing the spanish localisation AND helping me test a new version 😀
SalsaDoom for not only solving a cross-version issue, but sending me the fixed files
Shuv1 For French Localisation 🙂
JR For finding a weird incomaptability error
Revisions:
Old revisions of this mod are available below. Click the link to download.