lgate: goo and dragon spawn together 100%

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Author: GwenBlanketKnight[very ill]

Last revision: 4 Jun, 2018 at 09:49 UTC (2)

File size: 0 B

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Description:

just a simple edit of the distant_Stars_events.txt to make them both lgate events spawn at the same time no mater what and so that you always get both events. was doing it for personal use and decided to share it. you can check out my main mods if you want to by clicking the collection list.

If you just want the lgate dragons to spawn 100% use this mod isntead

this mod has not been thoroughly tested so some weird behaviors might occur.

I recently added an event to make them not hostile to each other. if there is any further weird behavior I can add more code to reduce issues. i’m decently proficent in scripting events at this point.

the following are the code changes I made

random_list = { 50 = { set_global_flag = gwen_lgate_edit set_global_flag = dragon_season set_global_flag = gray_goo_crisis_set set_global_flag = active_gray_goo } 40 = { set_global_flag = gwen_lgate_edit set_global_flag = dragon_season set_global_flag = gray_goo_crisis_set set_global_flag = active_gray_goo } 10 = { set_global_flag = gwen_lgate_edit set_global_flag = dragon_season set_global_flag = gray_goo_crisis_set set_global_flag = active_gray_goo } }
# outcome, to be determined at game start if = { limit = { has_global_flag = gwen_lgate_edit } country_event = { id = graygoo.1 } every_megastructure = { limit = { is_megastructure_type = lgate_base NOT = { has_megastructure_flag = lgate_activated } } activate_gateway = this set_megastructure_flag = lgate_activated } country_event = { id = distar.13000 } }

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Stellaris: Distant Stars Story Pack
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