Planetary Program 2.0 (Create Planets/Asteroids/Habitats)

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Author: DrBLOOD

Last revision: 4 Jun, 2018 at 07:49 UTC (1)

File size: 0 B

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Description:
About that mod >

The goal of that mod is simple, it allows you to create new planets in your territory in order to expand your population and increase you ressources input. This mod also allows you to build Habitats where you want as long as you have the ressources and unlocked the ascension perk.

How to create planets?

First you must unlock one of the 3 new technologies available in that mod or have the Habitat’s perk, each of them allow you to make a different planetary program. Once one of them is unlocked a new free country edict called "Enable Planetary Program" will be available and you will need to turn it on in order to continue, when activated it will remain active for a few days. After that all you need to do is to take one of your construction ship and just give it a random order like "move to that position", then the "Planetary Programs Menu" for that construction ship allowing you to select what program you would like to start:

Asteroid Creation Program

The project is available in the "Planetary Programs Menu" after researching the tech, then you must spend 2000 energy in order to start it. When started the project will need 800 engineering research in order to be completed and spawn an asteroid near the construction ship that you have selected. The asteroid is already surveyed and will spawn with a default name and ressources(sometimes nothing) ready to be exploited and it will be renamed by an event script with time to make it more "real". That project has 100% chances of succes but be careful because the project is timed and you will get no refunds if failed!

Planetary Creation Program

Like the asteroid but this time with a habitable planet, for a cost of 10000 energy and 1200 society research in the project you will create a random habitable world(not always the one you want but then you will just have to terraform it after), the size of the planet will be randomly selected. That project has 70% chances of succes, if failed it will turn into an unhabitable world! To unlock the tech you will need both "Asteroid Creation Program" and "Terrestrial Sculpting" techs.

Perfect World Program

Here we are aiming for the top, creating a Gaia World! It is very expansive for 20000 energy and 5000 society research in the project and with only 50% chances of succes, if failed it will turn in a unhabitable world or in a tomb world! To unlock the tech you will need both "Planetary Creation Program" and "Climate Restoration" techs.

Construct Habitat

You can construct a habitat anywhere for 7500 minerals and no time limit, 100 chances of succes.
Here you don’t need any tech but the ap_voidborn ascension perk instead.

Can the AI use it ?

No the AI can’t use it.
BUT you can create planets in their territory if you want to help them!

More Informations

– That mod is compatible with multiplayer.
– That mod is compatible with old saves.
– Be careful not to build planets to close to each other or it will end up in a big mess.
– No files were replaced so that mod should be compatible with anything.
– There is a bug which allow you to start a program without the energy required, but it won’t show up in the situation log, so don’t try that.

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Revisions:

Old revisions of this mod are available below. Click the link to download.