New Legendary Worlds

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Authors: Kyllian, ༒Wanheda༒

Last revision: 2 Mar at 17:42 UTC (9)

File size: 4.27 MB

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Description:

New Legendary Worlds & Districts


Legendary Worlds is back and ready for 3.11!

Legendary Worlds has been overhauled for 3.10

Almost complete overhaul of Habitats/Ringworlds

This is a mostly complete overhaul of the mod. Balance changes on all worlds, more random effects for almost all worlds. It adds new features (for almost every legendary world) and fixes a lot of older bugs as well as some coding-errors.
Updated by original author, thankful all previous Editors, that kept this Mod alive.

New Features
  • Adds 6 new legendary planets
  • Adds 3 new basic legendary planets
  • Redesigned old 3 basic legendary planets
  • Adds time machine event (mostly from legendaries extended)
  • Adds new legendary deposits
  • Adds possibilty of new legendary deposits for all legendaries
  • Redesign all legendary megastructure modifiers
  • Adds 4 new legendary megastructures
  • Adds support for 3.10 features

Improved Balance
  • Spwaning: About 1 out of 20 planets will have a special bonus, smaller ones beeing more common as larger ones.
  • Spwaning: Common legendary planets will be way more present as rare ones.
  • Adds "Growing effects" to most of legendary planets.
  • The power of a legendary planet now grows with it’s population on it. (Growing effects)
  • General: Planets are way more balanced towards each other (given their rarity level).
  • General: Planets are way more balanced towards the end-game by expanding their power. (Growing effects)
  • Planetary Buffs: Some negative effects have again be removed or made less important.
  • Planetary Buffs: Underwhelming Legendaries have been significanty buffed.
  • Randomization: Most of all legendary planets have multiple random effects to make them individual.
  • Specific Legendaries: 5 worlds have been totally overhauled and offer ‘new’ effects rather than buffing them.

FAQ
  • There are other mods that offer galaxy diversity and planet modifiers. Why should i pick this mod?
  • — This mod aims to add balanced diversity, no megabuffs or game/play-style changing mods, and no spamming eventboxes.
  • Are there ways to improve the spawning rates of legendary Planets?
  • — Generally no, since they should be legendary. However you can go changes the rates for specfic types in the file "legw_add_modifiers" and "legw_add_other" at the top.
  • I always have only the same worlds spawning, how to get different ones?
  • — Some are just more rare than others. You have to get a portion of luck or simply play more games. This ensures a very high replayability.
  • Terraforming/building Megastructures doesnt give me any legenday modifiers?
  • — Terraforming and finishing Megastructures also have only a small %-Chance to get any legendaries.
  • How about different Mods also adding planetary modifiers? Do they stack?
  • — Yes, they can stack. To avoid massing planetary modifiers, legendary modifiers can only spawn on planets that have less than 3 other modifiers. Anyway, legendary worlds is desinged to play without other "planet-modifier"-Mods.
  • Some legendary worlds dont feel legendary, while others are gamebreaking?
  • — As for 3.10. update all worlds are even more close together in terms of power. Fully developed megastructures or legendary worlds are of course very strong, but also very rare and you had to invest a lot in in before.
  • Isnt this mod in general breaking/changing the "vanilla"-play style of the game?
  • — It is even designed to play with lower amount of co-mods. Surely luck will be a very big factor on galaxy generation!

What this mod does?

This mods adds special planets (legendary worlds) by giving them a planet modifier. Most of them will have a huge buff on certain areas. Planets on vanilla are mostly the same and this feels boring. So this mod adds a planet variety and diversity in a special way, not completely overhauling everything. It can change a lot of balance, but it still does not feel game-breaking. The chances are very small, but if you are lucky and find a legendary world next to your homeworld it makes you a lucky one. Since 2.2 update, all major bonus legendary modifiers are balanced in a way you will enjoy them, but it will take a lot of efforts to fully unlock their capabilities, depending on their bonuses. This is the mostly big Change within the 2.2. update.

Also there are three "different" world classes:

Common and Uncommon Legendaries

There is a set of rather common legendary planets and a they occur more often ingame (about 2 of 20 planets). These are minor and very simple buffs, but even their power increase as the game goes on. (Growing Effects)

Rare Legendaries

There are lot of very powerful modifiers, that most planets can get on random. They are more rare, and it will some planets or games until you found some of them. Legendary buffs are quite decent and very unique, but most of them will have to be develped first.

True Legendaries

True legendary Worlds are the rarest of all Worlds. You will only have a few of them in your galaxy. They all have unique planet mechanics and offer a high buffs to your empire. For all of them you have to invest ressources first or remove special blockers to fully unlock their potential (because it breaks balance else if you find one of them right next to you)

Ancients and Buildings

This mod adds a fallen precursor race, called ancients (very creative, i know). You can find buildings from them randomly on any world (doesn’t have to a legendary world). Rumors say that there can also spawn an ancient homeworld from time to time in a game.
All other new buildings added within this mod belong to a special legendary, so they can only be built on those worlds.

Compatibility

Compatible with all DLC.
DLCs not required.
A mod that makes you see more than 5 districts is recommended (UI Overhaul Dynamic for expample).
Language files for every language included. (all texts english only)

No vanilla files were harmed during the modding process. Should be fully compatible with almost any mod.

  • Guillis Planet Modifiers: The beautiful orange-shining ring around planet modifiers turns into a yellow ring. (only a graphical issue)
  • Full compatibility with Planetary Diversity (and extra Addons)
  • Full compatibility with WP’s Planetary Features Expanded

Have Fun finding all legendaries 🙂

Spawn frequency has really a lot of random modifiers and is also depending on spawned habitable planets. Different games may have different spawn rates of legendaries. Expect around 20-30 legendary planets in standard settings at 600 stars.

From 3.10 and on: Even the same legendary planets can roll very different bonuses – so some rare worlds might be less interesting in one game and could be most desireables in the next game.

Be aware that legendary modifiers will only spawn at game start (some days afterwards). You can safley add this mod to a savegame, but you can get only legendaries from terraforming or megastructures