SD’s Better Strike Craft 2

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Author: SalsaDoom

Last revision: 22 Dec, 2018 at 01:52 UTC (2)

File size: 25.6 KB

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Description:

OK. So once again strike craft are terrible, and once again, I attempt to fix it.

Basically, they are very slow relative to what they should be, and they cannot turn worth a damn. Corvettes literally fly circles around them. That’s crazy. That’s also why they suck in stock, because they have to make such massive wide turns that high DPS never actually materializes. They spend most of their time trying to turn back into the fray.

Not anymore, they’ll jump on a target and stick to it like glue now. Their speed is now good enough that they’ll join the fight before its over now too.

Lastly I removed the laser graphics and replaced them with bullet-y looking things.

(Note: Its not compatible with my other mod that just replaces the fighter/bomber projectiles. They edit the same file. If you are fine with strike craft the way they are and just want the light show to go away, use that mod. If you want a reason to use strike craft, then use this one).

Added in "Warbred Amoeba" as an upgrade to the standard amoeba "fighters". They should be comparable to Tier 3 strike craft now, so if you liked using them for RP purposes or variety, you still can 🙂

### This mod edits/replaces the following existing files
common/component_templates/00_strike_craft.txt
common/component_templates/00_weapons_critters_amoeba.txt

Ok, so what this actually does now.
– Doubles fighter speed
– Tripes rotation speed
– Increases evasion (+10% or so)
– Doubles hitpoints (and shields..! After scouts they have shields now!)
– Changes laser projectiles to autocannons

— Updated to 2.2!
— Compatible with NSC2 🙂
— Incompatible with my "SD’s Fighter gun graphics swap" mod, since this integrates it. Don’t use both!

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Revisions:

Old revisions of this mod are available below. Click the link to download.