The Zenith of Fallen Empires: Fallen Weaponry
Among the wreckages of the now Forgotten Empire, traces of the Great Crusade remain beneath the ancient ruins of its old capital. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. For the young and most inquisitive of Ascended Empires, these blueprints and concept drawings may prove to be a source of fascination, and the key to cement their technological advantage over the galaxy. While each Ascended Empire only saw in these weapons new ways to bring their rivals to their heels, they forget the development of these deadly weapons were ended for good reason, and some secrets are best left buried…
The Zenith of Fallen Empires: Fallen Weaponry introduces a number of late-game weapons and utilities through events as Ascended Empires scoured the ancient precursor worlds in search of knowledge and lost technologies. This mod imagines that each Fallen Empire had developed their own secret weapons, each intending to give their ancient rival one nasty surprise. This is an add-on component mod to The Zenith of Fallen Empires 2.0 and note that this mod requires the base mod to run.
- 5 Titanic weapons
- 4 XL weapons
- New Ship Components
- Resized Vanilla XL weapons to L slots through research*
*Full features explained here.
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Play as the Original People and find your way once more in space!
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Build Utopian Paradise Worlds to give your citizens the lives they deserve!
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Start your journey with a Fallen Empire ship or city set!
- The Zenith of Fallen Empires: Fallen Empire Ships Names
Fixes for serveral namelists for your Fallen Empire Ships!
common/defines Max Projectiles, Max Missiles and Muzzle Flash Limits (all increased)
Requires: The Zenith of Fallen Empires 2.0
No.
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Required items:
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The Zenith of Fallen Empires 2.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.