Strategic Facilities

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Author: Mayonnaiz

Last revision: 17 May, 2018 at 20:29 UTC (4)

File size: 2.65 MB

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Description:
Features :

This mod implements a new perk that gives the possibility to research and build facilities that uses strategic resources. Each resource has 4 tier possible, bringing up to 5 the possible use of strategic supplies.

Spirit of the Mod :

Strategic resource is an interesting feature of the base game but reveal itself to be too limited. This mod aims to develop that aspect by bringing new ways to use them with rewards worth fighting for. Ultimately expanding strategic gameplay and thinking.

Everything needs to be deserved : it requires technologies and the buildings have been designed in a perspective of late-mid/late game < for "worthy" Empires.

What you need to know :

The facilities are made in multiple buildings instead of one upgradable. It is due to the fact that if you lose access to one supply, you won’t have to demolish the whole upgraded building & rebuild it to roll back. Instead it will just desactivate the highest one, this does make more sense for the AI as well.

The facilities can only be built from excess strategic resources : >1

The facilities work in chains :

-Each building requires 1 base Strategic resource and produce a new one.
-Higher tier building will require the supply from the last tier and a basic one.

Meaning that :
-You must have all the lower tier buildings Up and Running
-Keep them in your main sector
-Be vigilant to keep your pop production positive, otherwise you won’t get the full bonus and it could break the chain
* it may be caused by low happiness, habitalibity… so don’t put them anywhere.
* Governor gives production bonus that could help.

How it works :

New Perk option that requires :
*At least 4 others perks
*Technological Ascendency Perk
*All 3 tier 3 lab technologies

It will gives you 3 New tech options that will unlock the series
The facilities are grouped in the 3 first tiers, 1 Tech for each Tier, for each section = 9

Tier 3 & 4 are rare technologies, Tier 4 are made separately and requires "Mega-engineering"
Tier 4 create their own new strategic resource with wider bonuses.

All facilities can harvest energy deposit, as a comfort tech.

Compatibility

No vanilla files have been overwritten.

Languages

English

Russian
– Made by MoLoToK

Additional Notes

It was not easy to keep things somewhat balanced, valuable and original at so advanced technologies and iterations. I did my best.

If you find something "OP" as : "Gives unfair advantage that ultimately ruins the game experience and the fun that comes with it". Please make your report.

If you encounter a bug of any kind, problem or have a suggestion, don’t hesitate!

It is my very first mod, please don’t be mean.

Please, Enjoy!

I’m interested in any form of feedback
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Revisions:

Old revisions of this mod are available below. Click the link to download.