Assorted Precursor Adjustments

If you liked this item, please rate it up on Steam Workshop page.

Author: Ariphaos

Last revision: 27 Feb at 16:19 UTC (17)

File size: 854.57 KB

On Steam Workshop

Description:

Note: I am moving the fix for AI being able to excavate Zroni/Baol dig sites to my unofficial patch. It’s not required per se, but certainly handy and fixes many other bugs.

The way the Zroni events are written is a bit weird and rather fragile. Even with this mod you may have difficulty finding them.

This mod makes an adjustment to the Precursors (down from a few as other issues have been addressed):

1) Unlocks all precursor chains, by popular demand. Accordingly, this mod leaves in the Unity reward cap, as it gets kind of absurd.

2) Adds a console event that you can run at the beginning of your game –

event apag.1

This will flag the systems surrounding your home system with all precursors, guaranteeing you will find them all (except perhaps the Zroni).

You always need to survey an appropriate precursor system to find a chain, and have one in your borders to get the random events for completion. Precursor systems are done during mapgen, though as of 2.3 they are not predetermined. You will likely not be able to find all precursors during a single playthrough.

Compatibility: Modifies a few events found in precursor_events.txt, and Dee and David’s ancient relics files – though not the files themselves. Should be compatible with nearly everything.

As long as something else doesn’t modify the same events or sites, you’re fine.

============================================================

My Main Stellaris Mods
===================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Yet Another Galaxy Enhancement Mod – Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments – Some small tweaks to wormholes (you won’t pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion – Adds more functionality to sensor tech.

My Other Stellaris Mods
====================

These are not balanced, and drastically increase the player’s power.

  • All Anomaly Spawns – Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Free Galatron With Purchase – Makes the Galatron and ancient trade routes exceptionally likely results. Also how I discovered you could end up with more than one Galatron in a Galaxy. I wrote this because I have yet to obtain it normally. This should only be used in Multiplayer where everyone is aware that whoever opens the first reliquary gets the Galatron.
  • Assorted Precursor Adjustments – Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

============================================================

Future Plans I have some ideas to make a few of the chains a bit more unique, particularly the Yuht.