Disputed Systems

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Author: Pode

Last revision: 28 Mar, 2018 at 01:06 UTC (3)

File size: 6.14 KB

On Steam Workshop

Description:

This mod prevents planets from flipping control to the owner of the local starbase in 2.0. This allows two empires to share a single system, such as might happen when one planet rebels.

Planetary rebellions now generate disputed systems where appropriate, without taking over the starbase in those systems. If you are not also using Caligula Caesar’s Potent Rebellions 2.0 mod, 1) you really should be, and 2) rebels will tend to be Despicable Neutrals.

Added 2 CBs and matching war goals so you can attack disputed systems without claims (that you’re not allowed to have on your own starbases). One is for the case where the enemy capital is in dispute, another for where the rebels joined another empire, who won’t fight you as hard.

For now at least, releasing a vassal planet still gives them the system stations and starbase, just not your planet. Since that’s the only way to give them a military shipyard, I’m inclined to leave that as is.

I want to create an Expanse type scenario from rebellious colonies in my Primitive Players mod, but figured this might be a useful feature as a standalone for other mods to work with.

I’m suspicious of anything that seems easy, so be on the lookout for unexpected side effects and please report them ASAP. I try to be good about bugfixing quickly since I’m farming off most of the bughunting duty on you guys.

Discord channel[discordapp.com]

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Potent Rebellions 2.2Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.