The Zenith of Fallen Empires 2.0

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Author: Kolyn
Last revision: 13 Nov at 10:22 UTC

Description:

Several millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to countless civilizations. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of science, fielding massive fleets armed with new superweapons at every turn, each more dangerous than the last. Great battles were fought with many more planets caught in the crossfire, leaving thousands of tomb worlds echoing through the void of space. Today, the Titan guns lay silent, their technology not yet reimagined by the primitives who had survived the Great Crusade. Few empires would reach the pinnacle of civilization, and the lessons of the Great Crusade showed that even the mightiest can fall. For all their achievements, now the Fallen Empires are shadows of their former selves, crippled by internal fighting and general apathy. Oh they have seen war like the primitives wouldn’t believe, and that is why they must stand as eternal reminders for all younger races the value of galactic peace.

The Zenith of Fallen Empires retraces the steps of the fallen, their rise to the pinnacle of civilization and military might. The mod imagines that they were once Ascended Empires wielding massive power, all pursuing their own vision for the galaxy. However, with great power, comes great responsibility, and possibly consequence. In a dangerous era where Ascended Empires carve out their own sphere of influence, lesser empires must align themselves or face annihilation. All-out war between the Ascended Empires would return the galaxy back to the inferno it once was many millennia ago during the Great Crusade. Originally designed as a full experience of this journey in a previous iteration, The Zenith of Fallen Empires 2.0 will be delivered with several add-on component mods, allowing players the full freedom to customise their game based on the features they need to tell an epic story of their empire’s rise – and fall.

The Zenith of Fallen Empires 2.0:

  • Become an Ascended Empire*
  • Escorts, Battlecruisers, Fallen Titans, and more
  • Fallen Empire Buildings
  • Fallen Empire ship and city sets (16 sets)
  • Titan Lance, a weapon exclusive to Fallen Titans
  • Ascended Empire Wargoals and Casus Belli
  • Ascended Empire Subject Types
  • Ascended Empire Subject Events

*Full features and spoilers in here.

What comes next? Check this thread to stay up to date.

If you really enjoy the mod and would like to give something back to the mod creator, check out my Patreon[www.patreon.com] to see how you could help, or visit Paypal[www.paypal.me]. Alternatively, you can help answer newb questions in the comment section or in the forum below. This mod isn’t free for me to make, and if you help me, I can keep helping you!

Add-on Component Modules:

Compatibility:

Please run this with Game Update 2.1.*

common/defines Decadence chance, AE research cost multiplier, FE storage multiplier
common/subjects/00_fallen_empire_subjects
events/crisis_events_1
events/crisis_events_2
events/crisis_events_3
events/war_in_heaven
Awakened Empire diplomatic options
Several scripted triggers
Several policies
Trading hub

Visit this thread if you are unsure about compatibility and what these mean.

Compatibility Patches:

ESC Compatibility Patch

Localisations:

English original by Kolyn
Russian translation by Strategium Guild

Before you ask questions, please ensure this information isn’t already covered in FAQ,
Developer’s Corner, or Mod Compatibility. Thank you!

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