Expanded Hive Minds – Non Vanilla Compatible Submod

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Author: LeSingeAffame
Last revision: 16 Feb at 06:32 UTC

Description:

This is a submod of my Expanded Hive Minds mod.
You can play with this mod without the base mod, but you’d lose some content.
This one does change some vanilla files, and as such is considered as non compatible with some other mods.

New mechanics:
Protector of the Organics: Most of the Hive Minds don’t really understand individual organics, and tend to either let them off, eat them, or assimilate them. But not the Protector of the Organics. They dedicate themselves to the preservation of organic life, and their special spark which makes them unique. They will dedicate a big part of their resources to the protection of non Hive-Minded organic species. Machine Empire will be seen as abominations and hated above all else, as they had to slaughter or enslave their organic masters to take control of their world.
Food usage: As a Hive Mind, you are much more biology oriented than any other empire. Some of your buildings and armies will require food for their construction. If this idea is popular, I will extend it to regular buildings and eventually ships.
Hive-Minded efficiency: DISABLED MECHANIC Not a political faction like for regular empires, but rather a measure of how well your Mind’s psionic signal can affect and control your drones and sub-units. Keep it high and your Hive will prosper, fail to keep it at an acceptable level, and your Hive will suffer.

New content:
Hive Minded buildings: Synthetic Dawn brought many new buildings to Machine Empires, but nothing was done for Hive Minds. This mod aims to correct that. Several buildings have been remade, and even some are specifically designed for Hive Minds …
Hive Minded armies: Just like for the buildings, Hive Minds share the same armies as other organic species. This is no longer the case.
Hive Minded technologies: Some of the new armies and buildings require new technologies. I recommend you to take the Expanded Hive Minds mod, as it also changes the localisation for a big part of the already existing technologies.

New empires:
The Havoll Hive: A Symbiotic Protector of the Organics

Next update:
More technologies
More buildings

If you like this mod, have any question, bug to report, or new content to suggest, please feel free to do so !
Every comment will be greatly appreciated.

Compatibility: 1.9.1, but should be compatible with every version of the game after 1.8
Achievements: Not compatible

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