!~ExMechanics: Debris Tech Boost

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Author: ExNihil

Last revision: 31 Jan, 2018 at 12:14 UTC (1)

File size: 2.05 KB

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Description:

I decided to publish another mod series alongside ExOverhaul – composed of mods that add new mechanics only.

This mod contains the debris technology boost/fix from my Core AI and Game Mechanics mod. If you are using that mod (highly recommended!) you do not need this mod at all. On the other hand, if you’d like to have only the debris boost fix without the ai enhancements and content overhaul, this mod is for your.

What does this mod do?

Whenever you or any other empire research a new technology, an invisible event seamlessly runs, checking what technology was unlocked. If this technology is a ship component technology, it checks whether the empire that unlocked the technology has its prerequisite technologies. If it doesn’t, this empire immediately and silently gets these techs. This means that if you unlock a high tier technology from debris, for example – X-Ray lasers, and you do not have Red, Blue and/or UV lasers, you automatically get these techs.

This mod works for vanilla. It also synergizes with the following mods:

1. ExOverhaul: Combat

2. TFW’s Bunch of Ship Parts (BOSP)

3. Extra Ship Components (ESC)

And when Crystallis is next updated, it will also automatically synergize with this mod (the API is already made).

Mod synergy is based on an API that is placed in the other mods, so you will see no issues with running this mod for vanilla only.

If you would like to have your mod synergize with this mod please contact me.

You might also want to check the ExOverhaul series of mods (see the collection at the top)

HF!

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Revisions:

Old revisions of this mod are available below. Click the link to download.