Overharvest – Unsustainable Development
Version 2.2.*
Ever wanted to play a devouring horde of galactic locusts, that sweep across the galaxy leaving nothing but burnt-out husks in their wake? Or how about just playing as wasteful, environmentally unfriendly consumerists who push their worlds beyond their limits in order to get an edge?
Overharvest adds a new policy option, Sustainability, with three possible settings, that can be used by both you and the AI:
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Sustainable Development
No bonuses or penalties.
Only option available to Environmentalists or Conservational species. -
Overharvesting
+10% Food/Energy/Minerals
Creates an unremovable blocker that reduces habitability & Food/Energy/Minerals production on each planet on average once every 25 years.
Default policy for Nomadic or Wasteful species -
Extreme overharvesting
+25% Food/Energy/Minerals
Creates an unremovable blocker that reduces habitability & Food/Energy/Minerals production on each planet on average once every 10 years.
Default policy for Nomadic, Wasteful species
Once a planet has 20 blockers, the next time it would get one it instead switches to an uninhabitable world/broken ringworld section/destroyed habitat, and the pops on it flee to other planets.
After a while, you’ll have plenty of near-useless planets hanging around, so the mod also adds two technologies to help you hurry the process along:
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Planetary Liquidation
Requires Geothermal Fracking.
Adds a decision that gives +20% Food/Energy/Minerals, but creates a blocker every year. -
Accelerated Planetary Liquidation
Improves Planetary Liquidation to +50%/creates a blocker every 6 months.
The AI will use these on any planets with more than 10 Overharvest blockers.
If you like this, you might also like:
- Claims Decay – Dynamic Diplomacy: Friendly empires will renounce their claims on each other over time. Diplomatic Grants makes neutral empires do it too.
- Gateway Icons – Construction Notification: Gateway construction sites appear on the galaxy map just like broken gateways.
- Starvation – Rationing & Death: When an Empire is in long-term starvation, pops die off.
- Loyal Subjects Have Nothing to Fear (from the Colossus): Loyal vassals and tributaries no longer suffer opinion penalties when you crack a planet.
Revisions:
Old revisions of this mod are available below. Click the link to download.