Overharvest – Unsustainable Development

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Author: Toaster

Last revision: 3 Jan, 2019 at 16:20 UTC (4)

File size: 21.5 KB

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Description:

Version 2.2.*

Ever wanted to play a devouring horde of galactic locusts, that sweep across the galaxy leaving nothing but burnt-out husks in their wake? Or how about just playing as wasteful, environmentally unfriendly consumerists who push their worlds beyond their limits in order to get an edge?

Sustainability.

Overharvest adds a new policy option, Sustainability, with three possible settings, that can be used by both you and the AI:

  • Sustainable Development

    No bonuses or penalties.
    Only option available to Environmentalists or Conservational species.

  • Overharvesting

    +10% Food/Energy/Minerals
    Creates an unremovable blocker that reduces habitability & Food/Energy/Minerals production on each planet on average once every 25 years.
    Default policy for Nomadic or Wasteful species

  • Extreme overharvesting

    +25% Food/Energy/Minerals
    Creates an unremovable blocker that reduces habitability & Food/Energy/Minerals production on each planet on average once every 10 years.
    Default policy for Nomadic, Wasteful species

Once a planet has 20 blockers, the next time it would get one it instead switches to an uninhabitable world/broken ringworld section/destroyed habitat, and the pops on it flee to other planets.

After a while, you’ll have plenty of near-useless planets hanging around, so the mod also adds two technologies to help you hurry the process along:

  • Planetary Liquidation

    Requires Geothermal Fracking.
    Adds a decision that gives +20% Food/Energy/Minerals, but creates a blocker every year.

  • Accelerated Planetary Liquidation

    Improves Planetary Liquidation to +50%/creates a blocker every 6 months.

The AI will use these on any planets with more than 10 Overharvest blockers.

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